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Emergent Behaviour
Emergent behavior is often mistaken for intelligence. Emergent behavior
can be defined as characteristic behaviors that emerge from a complex
system such as a piece of software or machinery. These behaviors often
give the impression that there is intelligence behind them, driving them
to do the things that we observe. In reality it is merely a complex set
of rules that are being obeyed in multiple and continually changing circumstances.
The program 'Emergent Behavior from Evolution', available for download
below, demonstrates this quite effectively. The software is a simple simulation
of evolution by natural selection. There are two different types of 'life
forms' or 'entities' in this program. One is the 'prey', represented by
circles doing nothing more than moving randomly around the screen. The
other is the 'predator' (preds), represented by single pixels on the screen.
When
the program starts multiple prey and a single pred are spawned. This pred
has its own unique 'genetic code'. This code is simply arrays of data
that represent different properties of a life form (e.g. speed, life expectancy,
efficiency, age, etc). The first pred (pred1) has a standard genetic makeup,
which allows it to function in the virtual world in which it lives. When
Pred1 spawns it has 'urges' to do things like eat or breed. The strength
of these 'urges' and its ability to fulfill them are determined by its
'genetic code'. In order for pred1 to breed it must consume enough food
to do so. When it has enough it will breed asexually (divide in two),
mutating the genes in the process. The mutations are completely random
and can yield positive and negative effects on the new life form (pred2).
Pred1 remains unchanged except for its age and its level of hunger. Pred2
is exactly the same as pred1 except for the genetic changes and its level
of 'hunger'.
The
genetic changes are quite subtle and will yield little difference in behavior.
Only over multiple generations will the emergent behaviors become apparent
and we will see groups of preds moving together and exhibiting behaviors
different to that of other groups. None of this behavior is predetermined;
it merely emerges from the complexity of the program in operation. When
running the program, the life may become extinct quite rapidly, or it
may continue to 'evolve' until the program runs out of memory.
The program is written in QBasic therefore you will need a copy of Qbasic
to run it. The zip file below contains several versions of the program
so you can see how small variations in the code can affect the outcome.
The recommended program to try first is 'evolve.bas'. This version will
appear as shown below. When starting the programs, press 'enter' to accept
default values.
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